Ross Beard.: Modern, Draft, DH/non-DH, WBFs on (4/24/2004) General modern manager MANAGER ROSS BEARD BEARD is a draft manager designed to handle modern replays or games. Pitching: You MUST bench your rotation in order to prevent their use in relief. Closers and/or Super-type closers are by both saves and grades. Super closers are those pitchers with a Z who have the highest adjust grade (grade plus/minus control ratings). Key point: This can obviously be risky on a team with no good Z pitchers. For example, if the highest Z pitcher you have has a grade of 3, he'll be the team's supercloser. Not a good idea. So, you'll need to have a high grade reliever with a Z, preferably a 17 adjusted grade or higher. Superclosers will be limited to generally one inning outings; but they may pitch in the 8th with one or more outs and with two/three runners on. Suggestion: Sometimes instead of trying to find a micromanager to fit your roster; it's wise to select and draft a roster that fits a micromanager. Other normal closers are judged by adjusted grades (grades plus/minus control ratings) and must have adjusted grades of between 13 and 16; they may go multiple innings (if QR (relieving durability/RR) permits. Setup relievers are used in the 6/7/8 innings for superclosers who can only pitch one inning. If no supercloser is available (either because team doesn't have one or he's injured or fatigues), Beard. will use a regular closer relief strategy (highest adjusted grade goes first; if a tie, innings are then included). One batter relief specialists used (if available). Quick hook for starters with safe leads (9/8/7 runs in the 7/8/9 innings) if bullpen is rested. If bullpen needs a day off, starter will be permitted to finish up (if he can). Itchy relievers given one batter outings late (if possible) to remove status. Modern hook with multiple relievers used in most contests. Need deep bullpen. Beard's pitching strategies are very similar to Buck Miller IV with the above difference (i.e., superclosers by saves and not grades). Offense: Some very conservative strategies with Beard. and steals. First, he will ONLY steal second. No steals of third or home and no double steals. And only against catchers with 1 or lower throw ratings. Finally, only players with 20 or more attempts OR pinch runners with 10 or more attempts can steal. Even those limitations are further refined by the runner having to have a 22+ steal chance to steal. Very stringent and limited. H&R strategies are more aggressive and normal. Steal chance plus HR rating of the batter are greatly used. In addition, he generally will H&R only against Z pitchers or with batters having low walk averages. Star player definitions - i.e, players who are never PH for except in routs and/or players who are taken out in safe or one-sided contests - are somewhat specific. This may cause problems for those strategies. Be careful with this area. PHing: Aggressive with platoon disadvantages. Star players not hit for except in lopsided games. Steals (100% limit) and H&R influenced by steal chances. Blowout subbing, better defensive players used late. Itchy players favored in routs.