Cap Spalding III: Non-AIM, Manager - 2008 Version (2/13/2008) CAP SPALDING III The enclosed manager, Cap Spalding III, consists of the following four files: MgrCap3.msy MgrCap3.lib MgrCap3.mob MgrCap3.dct Each of the four files must be placed or copied into your BBW folder or directory. If they are not, the program will not function. You may move the files into a BBW season sub-folder or sub-directory. But Spalding III will only be available (or show up) if that *specific* season is loaded in League Manager. OVERVIEW Cap Spalding III is a revised or updated version of Cap Spalding, Jr who, in turn, was an revised version of the original manager Cap Spalding. He is a non-AIM-only manager designed to handle draft leagues only. He is not designed to manage replays or historical seasons or games. This edition corrects programming errors or "unwise" strategies contained in earlier versions. It also includes some new modern-oriented strategies such as: a pinch hit for star players in lopsided games, a PH for an announced pinch hitter, greater use of relief specialists (the 1/2 batter pitchers, usually lefthanders who averaged less than an inning per outing), smarter pitcher usage with the DH only, et cetera. USAGE INFORMATION As noted above, Spalding III is not designed to manage historical replays. He won't replicate actual key stats such as complete games, saves, steals, et cetera. The pitching difference is due, in large part, to his selection of closers (called "stoppers") by adjusted grade (that is, grade plus control ratings) and not actual saves. So, a high grade reliever with few saves will be used as a closer over lower grade relievers with high save totals. This will obviously lead to ahistorical results such as a reliever with 1 or 2 saves compiling 20+ saves while a reliever with 20 saves getting none. In addition to the ranking of closers by grades, all of Spalding III's steal strategies heavily rely on steal success or steal chance ratings. So, runners with high steal attempts but mediocre or poor steal success (such as those in the deadball era) will not run much, if at all. Base runners with high success but low attempts will not, however, compile high attempts (you should see players acquire about 100% of their historic totals with the exception noted above). Additionally, while this version is more "in tune" with pitcher usage, it will still use a quick hook with starters in particular. Those pitchers with relatively high complete game totals will likely (depending on the bullpen) not garner high CG totals. You should see, for example, fulltime starters (200+ innings) get roughly 4-6 complete games. You'll likely never see them get 12+ CGs. Most of this is due to the high usage of higher grade closers. With such emphasis on grades - and for the most part, most relievers having higher grades than closers - fewer 9 inning outings will accrue. For more information on or to find answers on questions, you can visit the forums at either The Digital Skybox - http://forums.delphiforums.com/DigitalSkybox or at APBA's "Between the Lines" forum - http://forums.delphiforums.com/apbabtl