Cherokee Sunday II: ~Modern Draft League AIM Manager - Version 6 (2019 date) Best with BFs faced but not required. Note: This version is greatly revised over any previous editions. Note: This is no freeware. If you do not own this version you may not use him in a league. However, if you do own the program you may distribute the manager to other for use when they play you. For purchase information, visit The Digital Skybox. INSTALLATION Cherokee Sunday consists of the following four files: MgrSund2.mst, MgrSund2.mob, MgrSund2.lib, MgrSund2.dct You must copy or move the above files into your BBW directory or folder. You may place the files in a season sub-directory or folder but Sunday II can only be used if that specific season is loaded in LM. This version will write over or replace any previous versions installed in your folder. If you are using APBA 5.75 then the files must be placed in the "MicroManagers" folder located outside the game. In addition to the four program files, this text file should be included in any distribution. CHEROKEE SUNDAY II OVERVIEW The enclosed/attached micromanager CHEROKEE SUNDAY II is designed to handle mostly modern draft league replays. He is not designed to manage season replays of any type. Although created to guide modern seasons, he may be adequate in handling pre-contemporary (e.g, ca. 1990) replays depending on your team's roster. Because of his aggressive relief strategies, it's smart to use Sunday only with deep bullpens. Sunday II is nearly identical to Cherokee Sunday with the exception that this version does not consider a starting rotation. All pitchers no benched or available may be used in relief. In order to prevent their usage in relief, users much bench those pitchers before the game begins. HANDLING YOUR TEAM It's wise to run a test series of practice games (minimum 40) in order to see how a manager handles your roster. These games should be run through LM and with your regular season roster being used (e.g., 25/26 men and not your full roster). Try to duplicate regular season situations, e.g., thin a bullpen, injury several players, et cetera to see how the manager works with less-than-full sets of players. Key point to make: As note above - and emphasized here - Sunday II will use any pitcher available for a game. If you wish not to use a pitcher or pitchers in relief, you must have them benched before the game begins. SELECTING RELIEVERS Sunday II selects closer by grades and not saves. So, relievers with few save totals but high grades will be used over pitchers having the opposite stats. A "regular" closer will have grades of roughly 13+ while a "supercloser" will have a grade of 17+. Note: these are adjusted grades that consider control adjustments (homer and/or control grades or ratings). Sunday II will, obviously, aggressively use the superclosers more than the "normal" closers (depending on the starter's grade, QS et cetera). Note: Sunday and Sunday II give additional grade points to Z, ZZ, H and G pitchers above the normal boost. Similarly, W, L, and M pitchers are penalized above the "normal" boost (MG adjustments). 1) Critical point: Sunday II, unlike (generally) the Miller manages, is a different modern draft manager in that he goes against the usual modern style - both in terms of historical and draft styles. That is he doesn't use setup guys and closers a la a Tony LaRussa (i.e. one inning outings). Instead, he tries to use a "hot" reliever - i.e., one that has an adjusted grade of 18+ in the situation - in critical save or close situations. Adjusted grades are the relieving grade (or starting if he doesn't have one) plus control adjustments (HR ratings, Zs, Ws) plus first batter effectiveness (if applicable) and any platoon ratings of the batter (again, if applicable). So, what he tries to do against heavy hitters (e.g., EFFECTIVE PROs of .800+) and multiple runners on base late (7th onward) in close games (-2/+3) is have an 18+ adjusted grade guy come in. Now, he does try and save you highest grade reliever for later situation (8th onward) and use the other relievers earlier. 2) Sunday II, like the Miller draft managers, hates to see relievers hit unless they have a good "card". You'll see a very aggressive use of double switches and "rearrangement" of the batting order to try and limit the times a reliever hits. Generally, unless the reliever is a "stud" pitcher or the game is lopsided or a team's bullpen is thin due to overwork, you'll likely never see a relief pitcher hit. &c Sunday II has alll of the "bells and whistles" programmed into him, some of which may or may not be applicable to your team. For example, he has a couple of pinchrun to steal strategies (second or third) that may not apply to your team if you don't have a good base stealer on your bench (e.g., steal rating of 28 or higher). Additionally, Sunday II has a pinch hit to bunt strategy that requires a "good bunter" be available; a pinch hit for a hit and run situation (that also requires a bench hitter with a good H&R ability that includes a low SO/AB ratio). Cherokee Sunday II has an aggressive sub strategy in replacing star players in lopsided games. This includes PHing, PRing and subbing defensively for them. Note: Sunday II will let high average pitchers bat if there isn't a higher hitting player available on the bench. So, for example, a pitcher with a good hitting "card", even with few plate appearances, will almost always bat (except in lopsided games where no advantage is needed). For additional information on this or other managers, visit The Digital Skybox at www.TheDigitalSkybox.net