Jim McNamara II: Version 2: 1980s AIM Replay Manager (4/2015 edition) Best with BFs on but not required. Note: McNamara I and II replace the previously released Jim McNamara. JIM MCNAMARA II: 1980's DECADE REPLAY MANAGER Installation Instructions: Jim McNamara II consists of the following four files: MgrMcNm2.lib, MgrMcNm2.msy, MgrMcNm2.mob, MgrMcNm2.dct If you are using BBW 5.5 or lower, you must copy or move each of these four files into your BBW directory or folder. If you are using APBA 5.75 then the files must be placed in the "MicroManagers" folder. OVERVIEW OF MANAGERIAL STRATEGIES/STYLE Jim McNamara II is designed to handle AIM-only replays for the mid-to-late 1980s seasons. For earlier seasons of the eighties use McNamara I although this version may be used for those seasons as well with the exception of the 1981 season. Basic outline: 1) Pitching changes that are designed to handle a variety of approaches that dominated the era. Viz.: the use of long closers, early (7th inning) in save situations; the use of "semi-long" closers in the 8th inning, and the use of setup relievers for ninth inning only closers, a practice which dominates today. Additionally, McNamara II is often willing to use multiple closers (generally relievers with 14+ saves) in close games. For example, if one closer is struggling or his team is batting with a threat situation occurring, he will PH for that closer to bring in a fresh one. He will, however, stick with a closer slightly longer than other available 1980s era managers (e.g. Joe Gardner or Chuck Matthews). But not if the lead will be lost. 2) McNamara II will occasionally use starters in relief but is usually limiting this to situations where the team's bullpen is thin or overworked or if a starter pitched in a dual role and had a high number of relief appearances (say 8+). He will, however, prevent the last available pitcher who can start from being used (except in emergencies). This is to keep at least one potential starter for the next day's game. So, you do NOT need to bench a team's rotation. If you decide to try McNamara for a draft league, it's advised not to bench your rotation. Or if you do, only one or two starters but NOT your entire rotation. 3) McNamara II, as was done during the period, will PH, PR or sub defensively for star players in lopsided games, preferring to use, in particular, itchy players as replacements. Additionally, he will pull starters in such one-sided games if his team's bullpen is healthy. This strategy will be most noticeable if the team's bench has several itchy players, the game is out of hand, or any of the star players in the lineup are not in a fully rested AIM setting/status. 4) Reluctant to use resting star players, McNamara II will, however gamble with these star athletes if the game is winnable. This is usually limited to having them PH late (9th onward) with the game on the line. 5) Running/Small ball: McNamara II is more conservative with the running game early unless facing quality starters where run manufacturing is necessary. However, late in tie games, he is especially reluctant to run if his team's "big guns" are at bat or he's behind. His approach with the H&R is similar. Moving runners with the bunt, meanwhile, usually occurs early only against top flight pitchers and in middle or late innings only if behind or against quality pitchers and/or catchers. Overall then, McNamara II is more of a big inning manager than a small ball/one run inning manager. However, he will adjust his strategies if given a more "rabbit" style roster. For additional information on this or other managers, visit The Digital Skybox (www.Digitalskybox.com)